Project COMPILE

I got Skype now so if you need to call me its "r3vjuew" i may make this our main communication for group meetings, then we could use this to handle our paperwork our leveling and such without taking away from game time...its free and hardly no space is needed to use so...download it today!

People places and things of sentairyia

The Sentairyia calnder

"Time Line of- EnglowBen"

Luck notes and stat breakdown

Zero level class and kit information

weapon proficientice in Sentairyia

World At a glance

Journal of Woldar the advisor of danenashia
"A Thief's Trouble"...
"A New begging of light"
"A begging of light"
"endless knight"
"the high level campaign"
"circle of power"
"heart and ring"





Tuesday, July 7, 2009

all listed books for second edition




Hardbacks
2010 Players Handbook
2011 Dungeon Master’s Guide
2009 Monster Manual
2016 Monster Manual II
2012 Fiend Folio
2013 Deities & Demigods
2013 Legends & Lore
2017 Unearthed Arcana
2018 Oriental Adventures
2019 Dungeoneer’s Survival Guide
2020 Wilderness Survival Guide
2022 Manual of the Planes

2101 Player’s Handbook (2nd Edition)
2159 Player’s Handbook (2nd Edition, revised)
2100 Dungeon Master’s Guide (2nd Edition)
2160 Dungeon Master Guide (2nd Edition, revised)
2140 Monstrous Manual
2108 Legends & Lore (2nd Edition)
2121 Tome of Magic
2138 Book of Artifacts

2154 Player’s Option: Skills & Powers
2149 Player’s Option: Combat & Tactics
2163 Player’s Option: Spells & Magic
2156 Dungeon Master Option: High-Level Campaigns
11383 Campagin Option: Council of Wyrms Setting
Boxed Sets
1107 Council of Wyrms
1019 Battlesystem
1056 Castles
1089 Dragon Mountain
1090 Cardmaster Adventure Design Deck
1105 First Quest
1125 Night Below: An Underdark Campaign
1135 Introduction to Advanced Dungeons & Dragons Game
1167 The Complete Starter Set
11549 Silver Anniversary Collector's Edition

2167 Core Rule CD-ROM
2176 Core Rules CD-ROM 2.0
11543 Core Rules 2.0 Expansion
Accessories
02121 Tome of Magic
2138P Book of Artifacts
2149 Player's Option: Combat & Tactics
2154 Player's Option: Skills & Powers
2163 Player's Option: Spells & Magic
2156 Dungeon Master Option: High-Level Campaigns

9266 Battlesystem Miniatures Rules
9335 Battlesystem Skirmishes Miniatures Rules

9293 The Magic Encyclopedia Volume One
9421 The Magic Encyclopedia Volume Two

8009 Monster Cards: Set 1
8010 Monster Cards: Set 2
8011 Monster Cards: Set 3
8012 Monster Cards: Set 4

9356 (CR1) Wizard Spell Cards
9362 (CR2) Deck of Priest Spells
9423 (CR3) Deck of Magical Items
9407 (CR4) Deck of Encounters: Set One
9443 (CR5) Deck of Encounters: Set Two
9458 (CR6) Deck of Psionic Powers

9024 Dungeon Masters Screen
9036 Dungeon Masters Adventure Log
9031 The Rogues Gallery
9264 Character Record Sheets
9028 Player Character Record Sheets
9030 Non-Player Character Records
9029 Permanent Character Folder and Adventure Records
9028 AD&D GAME 2 Player Character Record Sheets
9146 REF1 Dungeon Master’s Screen
9263 REF1 Dungeon Master’s Screen (2nd Edition)
9028 REF2 Player Character Record Sheets
9264 REF2 Character Record Sheets (2nd Edition)
9177 REF3 The Book of Lairs
9198 REF4 The Book of Lairs II
9380 REF6 Rogues’ Gallery

(RP3) Fighting Wheel

9353 GR1 Strongholds
9365 GR2 Dungeons of Mystery
9377 GR3 Treasure Maps
9426 GR4 Treasure Chest

9202 I13 Adventure Pack I

9457 Fighter’s Screen
9462 Priest’s Screen
9463 Thief’s Screen
9468 Wizard’s Screen

1112 Fighter's Player Pack
1113 Wizard's Player Pack
1114 Priest's Player Pack
1115 Thief's Player Pack

9504 Dungeon Master Screen & Master Index
9556 Dungeon Builder’s Guidebook
9532 World Builder’s Guidebook
9234 Dungeon Master’s Design Kit

9464 City Sites
9479 Castle Sites
9482 Country Sites

9506 Chronomancer
9507 Shaman
9515 Den of Thieves
9549 College of Wizardry
11442 Bastion of Faith

11326 The Vortex of Madness
11361 Warriors of Heaven
11431 Guide to Hell

2141 Encyclopedia Magica Volume One
2152 Encyclopedia Magica Volume Two
2157 Encyclopedia Magica Volume Three
2161 Encyclopedia Magica Volume Four

2165 Wizard’s Spell Compendium Volume One
2168 Wizard’s Spell Compendium Volume Two
2175 Wizard’s Spell Compendium Volume Three
2177 Wizard’s Spell Compendium Volume Four

11359 Priest’s Spell Compendium Volume One
11421 Priest's Spell Compendium Volume Two
11611 Priest's Spell Compendium Volume Three

2102 MC1 Monstrous Compendium
2103 MC2 Monstrous Compendium
2118 MC8 Monstrous Compendium Outer Planes
2132 MC14 Monstrous Compendium Fiend Folio
2145 Monstrous Compendium Annual Volume One
2158 Monstrous Compendium Annual Volume Two
2166 Monstrous Compendium Annual Volume Three
2173 Monstrous Compendium Annual Volume Four

2110 PHBR1 Complete Fighter’s Handbook
2111 PHBR2 Complete Thief’s Handbook
2113 PHBR3 Complete Priest’s Handbook
2115 PHBR4 Complete Wizard’s Handbook
2117 PHBR5 Complete Psionics Handbook
2124 PHBR6 Complete Book of Dwarves
2127 (PHBR7) Complete Bard’s Handbook
2131 PHBR8 Complete Book of Elves
2134 PHBR9 Complete Book of Gnomes & Halflings
2135 PHBR10 Complete Book of Humanoids
2136 PHBR11 Complete Ranger’s Handbook
2147 (PHBR12) Complete Paladin’s Handbook
2150 (PHBR13) Complete Druid’s Handbook
2148 (PHBR14) Complete Barbarian’s Handbook
2155 (PHBR15) Complete Ninja’s Handbook

2112 DMGR1 Campaign Sourcebook and Catacomb Guide
2114 DMGR2 The Castle Guide
2123 DMGR3 Arms and Equipment Guide
2128 DMGR4 Monster Mythology
2133 DMGR5 Creative Campaigning
2144 (DMGR6) The Complete Book of Villains
2151 (DMGR7) The Complete Book of Necromancers
2164 (DMGR8) Sages & Specialists
2170 (DMGR9) Of Ships and the Sea

9322 HR1 Vikings Campaign Sourcebook
9323 HR2 Charlemagne’s Paladins Campaign Sourcebook
9376 HR3 Celts Campaign Sourcebook
9370 HR4 A Mighty Fortress Campaign Sourcebook
9425 HR5 The Glory of Rome Campaign Sourcebook
9408 (HR6) Age of Heroes Campaign Sourcebook
9469 (HR7) The Crusades Campaign Sourcebook

Triviathlon: The Arcane Challenge
Catacombs of the Necromancers
Adventures
The Lost Caverns of Tsojconth
The Ghost Tower of Inverness
Lost Tamoachan
To the City of Brass

9039 A1 Slave Pits of the Undercity
9040 A2 Secret of the Slavers Stockade
9041 A3 Assault of the Aerie of the Slave Lords
9042 A4 In the Dungeons of the Slave Lords
9167 A1-4 Scourge of the Slave Lords

9032 C1 The Hidden Shrine of Tomoachan
9038 C2 Ghost Tower of Inverness
9110 C3 The Lost Island of Castanamir
9107 C4 To Find a King
9109 C5 The Bane of Llywelyn
9206 C6 The Official RPGA Tournament Handbook

9019 D1 Descent Into the Depths of the Earth
9020 D2 Shrine of the Kuo-Toa
9059 D1-2 Descent Into the Depths of the Earth
9021 D3 Vault of the Drow

9221 DQ1 The Shattered Statue

9072 EX1 Dungeonland
9073 EX2 The Land Beyond the Magic Mirror

9016 G1 Steading of the Hill Giant Chief
9017 G2 The Glacial Rift of the Frost Giant Jarl
9018 G3 Hall of the Fire Giant King
9058 G1-2-3 Against the Giants
9179 GDQ1-7 Queen of the Spiders

9422 GA1 The Murky Deep
9424 GA2 Swamplight
9428 GA3 Tales of Enchantment

9122 H1 Bloodstone Pass
9168 H2 The Mines of Bloodstone
9200 H3 The Bloodstone Wars

9330 HHQ1 Fighter’s Challenge
9359 HHQ2 Wizard’s Challenge
9420 HHQ3 Thief’s Challenge
9429 HHQ4 Cleric’s Challenge

9427 (HHQ5) Fighter's Challenge II
9454 (HHQ6) Wizard's Challenge II
9478 (HHQ7) Thief's Challenge II: Beacon Point
9483 (HHQ8) Cleric's Challenge II

9046 I1 Dwellers of the Forbidden City
9055 I2 Tomb of the Lizard King
9052 I3 Pharaoh
9053 I4 Oasis of the White Palm
9054 I5 Lost Tomb of Martek
9199 I3-5 Desert of Desolation
9075 I6 Ravenloft
9152 I7 Baltron’s Beacon
9169 I8 Ravager of Time
9178 I9 Day of Al’Akbar
9181 I10 Ravenloft II: The House on Gryphon Hill
9187 I11 Needle
9201 I12 Egg of the Phoenix

IQ1 Into the Exile Zone
IQ2 Forbidden Ground
IQ3 Warriors of the Grey Queen

9045 L1 The Secret of Bone Hill
9057 L2 The Assassin’s Knot
L3 Deep Dwarven Delve

9104 MV1 Midnight on Dagger Alley

9063 N1 Against the Cult of the Reptile God
9084 N2 The Forest Oracle
9163 N3 Destiny of Kings
9185 N4 Treasure Hunt

9225 OP1 Tales of the Outer Planes

9035 Q1 Queen of the Demonweb Pits

6060 R1 To the Aid of Falx
6061 R2 Investigation of Hydell
6062 R3 The Egg of the Phoenix
6063 R4 Doc’s Island

6066 RPGA3 The Forgotten King
6067 RPGA4 The Elixir of Life

9183 RS1 Red Sonja Unconquered

9022 S1 Tomb of Horrors
9027 S2 White Plume Mountain
9033 S3 Expedition to the Barrier Peaks
9061 S4 The Lost Caverns of Tsojcanth
9209 S1-4 Realms of Horror
9471 (S5) The Dancing Hut of Baba Yaga
9503 (S6) Labyrinth of Madness

9026 T1 The Village of Hommlet
9147 T1-4 The Temple of Elemental Evil

9062 U1 The Sinister Secret of Saltmarsh
9064 U2 Danger at Dunwater
9076 U3 The Final Enemy

9066 UK1 Beyond the Crystal Cave
9101 UK2 The Sentinel
9111 UK3 The Gauntlet
9120 UK4 When a Star Falls
9125 UK5 Eye of the Serpent
9126 UK6 All That Glitters...
9151 UK7 Dark Clouds Gather

2019S Dark and Hidden Ways
2020S Wild Things

9448 Temple, Tower, and Tomb
9508 The Silver Key
9533 Gates of Firestorm Peak
9534 A Hero's Tale
9568 Moonlight Madness
9573 Dungeon Crawl: The Lost Shrine of Bundushatur
9586 A Paladin in Hell
11325 The Shattered Circle
11377 Destiny of Kings
11376 Road to Danger
11392 Reverse Dungeon
11444 Dungeons of Despair
11445 TSR Jam 1999
11612 Diablo II: The Awakening
11614 The Apocalypse Stone
11662 Die Vecna Die!

The Star of Kolhapur
Wand of Archael
Ravenloft


Modules H4 and N5 are included in the Forgotten Realms section.



Back to AD&D Archive

Tuesday, January 27, 2009

The Luck Statisctics

O-Level class and kit information

Time line of EnglowBen "1st draft"

This is a time line of EnglowBen, a content located in the world of sentaryia. the following is a pregression of the years that have passed in one of the main contentnets of game play in my campains. this area was 1st mapped out and setteled by the Halafax family. out of game this started about 1993, when i need some back story for a pc i played with a guy i worked with, Josph Ludwig.
he was a great dm, his twin brother and him help me work out the details on the city of Halafax
and this is where it started, i had played "mallory" for a years and one day the dm asked about back story and the rest is history so they say!



001: The world was young, and the elves and dwarfs were the masters of this time, this time is called the "prehistory" The god Alexzander had made humes in his image, bored with demihumes and ready to prform his greatest creation what would be called humes.... this is when thw dwarfs and elevs turned there backs to alexzander, fore he loved the evil humes more than them...... it was said that he breathed life in to the world and 7 days all was borne,
the only ture records of these times is the tracks of epsilon volume 1, 2, 3. there are other records of these times but they are old and not in hume writings or oral traditions.

009: In this year was the 1st true recodinds of humes in there new world of EnglowBen. during this time anmail like humes fight for there place amoung the beasts of englow ben, during these years wars with annmails and beasts ragged, humes banded in small tribes and had little structer
010:This was recored in the old testment of alexzander as the 1st meeting of man and elves. This was the 1st diplomatic meetings and one could only asume that the elves help with the taming of these man anmails



100: by this time man had spread to the 4 conners of englowben and some even farther, the elves then dwarfs had help man become more civillized, by now small villages and groups of man had gatherd to establish the 1st citys, the trade and barter system was in afect.

150: the pouplation of humes has tripled, and sects of Alexzander sprang up in many forms, the elves had there had in the devolpment of there civial sturture and religous devolpment. many flase, unture and lesser gods had emerged from prehistory, and old gods had returned to the demihumes, such as dem-dar, krom, etc etc.

200: the humes were reason for many drastic changes , acording to the old testment of kiflom, alezander flesh dies, he hold a motorl body no more. he essence is split in to 12 deties, this is a much debated theroy and is resopsible for many wars and tyranny.
215: this is a time what was a true turing in the history of the humes, many new churches were built and consactrated to alexzander and his new tesaments that had slowy began become the majoraty, during this time many prohits came to be and the early church begaint to mint coins for the 1st time. this era is to be know as the religious reasance.

300: major war rages all across englowben, this is partly due to the speration of the church and the establishmet of "baredimm" the new holy capital city of englow ben, wich combined all the pervious teastments and tracks to form what would be called the complete voulumes of the alexzander. the old temples to lesser god were driven under ground. wich created a power vacum that fueled the war intensly, many diplomatic realtion were lost when the demi-humes decarled they would remain nutreal on the war of matters of men. by now most demi humes had fully left the faith of alexzander.

350: the population of humes has more than tripled, allthough war and conflict have claimed many of war aged men. by now the holy war was demmed a crusade to remove all unholy gods and fight for control of the lands and people that inhabit them. with alezander split in to 12 deties many old temples refused to admit to the whole only chosing to see the sripture they wanted. this was the main reason baredimm greww to unify the churches and temples.
38o: Adwin halafax was sir named the head father of baredimm, he was a long standing high priest of baredim, this would be the 1st papel father of the church. this is the 1st step towards a all power church head. he had his 1st child "edward hallafax I"
384: adwin halafax head of baredimm, had personal visted all 12 churches and begain the long process of ending the war, he single handly brought all the dieties of alexzander new tesatment to gather under the seal of the newly appointed church heads. for the 1st time since humes the worship of Alexzander was brought to gather.

404 edward adwin hallafax became the lead general of baredimm, (at the age of 24) this became a major event, the churches had learned to become one, but the whole of englowben was in ruins, many fraction and territores were devided among the land.

Thursday, January 15, 2009

"A thiefs trouble" Campain- NewMarr Sentariya

This is our current story.... In a land of many, here are only but a few



Lockheart village is a small hume community nestled in the southern ranges of NewMar. This is the story of a group banned by the need to survive.
The seemingly barren, jagged faces of the southern ranges spire to endless hight. Lockheart has held to its ways for many years, even before Halafax was settled. here in the year ??? is were this story takes place.

In the dryest and coldest months our party endures the daily task's of living... Living very much like there fathers, fathers, fathers. The Temple is the most important function of this village. all basic needs are settled threw the orders of the temple and its people as a whole. Few travelers ever come to these parts, worse yet no one that left every returned.
The southern passage has fell to BlackWater, being mostly impassable at best. TemplePass has no be in use since the days of lockheart first Temple long in ruins... and all others led to the mountains and hunting grounds. most of these areas are not easily passed.

A slow year has come to pass, as of the late a strange weather pattern has loomed overhead. the bleakest of grays and earth tones give way to purest of whites. You are the poorest son's and daughter's of the village and the youngest in your households. Your elders commanded you to meet a secret meeting in the Temple, you have been there many times for trade and worship so you know the way. You are to meet Father ABADOAX and his understudies know as ordained brothers.
At midnight you have meet with others, young friends of yours... all to gather you stand in a dimmed cold temple basement waiting for uncertain news. candles dance across stone faces and great tapestries tell tells of the olden days gone by. Gardune the blacksmith stands among ministers and father Abadoax.

what happens next I dare not commit to ink and scroll, In the end these children of youth were contracted on a fool's task

Act 1 "THE DEAD HAVE RISEN"

Our party is now contracted in secret to trek underground to the old temple to seek out answers to unspeakable theories. backed fully by the temple elders the set forth headed right threw the crypts and burial chambers, to the old temple. The underground passage provided two things, to conceal them and easier travel than climbing across the jagged widow makers.
They left that vary night without a moment notice. armed and supply they were lend down a Sharp twisting stairwell till the bellows of the dead could be herd moan softly in the great distance.

as the great old wooden door was pryed from its sleeping slumber, the party could not be prepared for what would become of them. the entry the underdark and the wear sealed in, entombed in the dust of the long dead. left to seek out what could not be true.

Under the fouled earth our party was led and locked to find for their own eye's. After travel down a ancient set of steps heading to lower basement levels of the temple of Lockheart village. "Now your all alone and things seem all to real"

after they found what goods they could muster and scraps banded as Armourment from what they could not believe to be true... but they prepared all the same. each a child, and a paupers debt but now they serve under they law of the temple.
it was in the rages did they find a raving mad ordained brother who had seen better days. he was not in hume spirits and mumbled many acts i could not described in a letter, for Alexander may strike me if i even repeat what was told to me. they showed him mercy instead of ending his ranting of unholy... this is a reason only the father shall know
Their leader thought he would be of use...if what he was told was true, they would need a priest fouled or not


The ageing stairs crumble and waste from time. Leaving a gap unpassable, here is where they had to work as friends for the 1st time, and our young lady thief Tiffany had a close call with something foul and named in the shadows of the cave in. her own live be saved by a caster... yes that's right they had they power to call upon elemental magiks... threw they guise of a song. he was what some in the days would call a bard. so maybe they shall live yet

here is her own words stolen form her journal
To my knees at the edge of this gap in the stairs to far for a single jump. Holding the torch beside me to cast it's light bellow seeking a better way than across... The flame only allowed a small corner of crates to be seen... slightly shifting the torch I was shocked with terror and an overwhelming curiosity... A shadow of someone or something was moving... Quickly wanting to know what I had seen, reached into my leather belt pouch for a spool of thread. Tied the thread around each end of the torch, then together in the center, making sure not to get it to close to the flame. I lowered the the torch around ten feet as far as I could tell, thats when I seen it... The most horrid sight my ditch digger eyes have ever seen...
As the torch swung to and frow I received a well lit view of the room bellow these stairs... There where crates and barrels in various places, But what trapped me into a terrified stare was the number of what looked like walking dead... Men that have been laid to rest far before my life started, where now walking together in one direction. They appeared to be leaving in the direction we came in, only on a lower level... I couldn't move, not even to pull up the torch and hope the hadn't noticed my presence. My body was froze but my mind raced faster than I could keep up. Memories flashed mixed in with thoughts of what this means for Lokheart, for myself, and for my youngest sibling... Her young life has yet to begun and she has no idea what could be outside their home on the farm...
Not knowing how long I pondered the thoughts and sights that came from under those stairs.. The only thing I recall happening around me to was this song... I heard a song and it brought me back to myself, I guess you could say... It was a beautiful song, It calmed me down at least enough to gather my self and cut the thread to send the torch crashing to kin-lin on the floor below... Tarn pulled me back enough so I didn't fall where I could end.... I guess I owe him....
Tiffany---

At the bottom of those long dead stairs something was different in there hearts and minds they had strange wonders of would would be. after the iron gate fell to the crafts of thief's the were to behold a wonderful aged function in the looming darkness of this cave like tunnel. long ago this was a source of holy waters and now is long defiled..
Traveling on in the black earth of the bowels of this old temple they were held by a large war gate rotted with time and scale. be hind this gate was un holy but no were to be seen. all was seemingly to quite....

our party enter the rusted gate threw impervised methods and bruiting fennecse and it was then did truth show it was the bane of all evil and what they "believed to be walking dead or it could be?"

using the priest as a unholy shield they wadded there way to glowing light from a miners chapel.. fear and shear disbelief is they only way they mad the dash threw whatever it was that rattled there souls to the core... they hide in chapel only hours into there mission, they need time to heal there minds just the small encounter was at best scatted meriores